Ahh, My cabbages!
  • TacticsConsort TacticsConsort 23h ago 80%

    Today, we're dancing for no reason. Someday, we'll disappear for no reason.

    3
  • Searing Vengeance be like
  • TacticsConsort TacticsConsort 2d ago 100%

    "Roll a death save."

    "No."

    "...No? You can't just not do that?"

    "I don't care."

    "That doesn't make any sense!"

    "Too bad." Gets back up with 50% HP

    8
  • Russia suffers 2nd deadliest day since start of full-scale invasion, according to Ukraine's military
  • TacticsConsort TacticsConsort 3d ago 100%

    You know, I feel like it might be more cost effective to use all these fighting-age men to grow your economy rather than ban birth control?

    34
  • Former PlayStation exec says console arms race has plateaued
  • TacticsConsort TacticsConsort 3d ago 100%

    Oh yeah, I wouldn't say that Nintendo are paragons of virtue or anything. But they are far, FAR better at making games that offer a wide variety of experiences (edit: when compared to Sony/MS. Indies are king). Similarly, sure the Switch control scheme isn't something nobody had ever conceived of before, but it's very distinctly different from the Xbox/Playstation controllers.

    They've got like... what, 7 or 8 IPs that they actively maintain, right? And about 10 more derelict but still iconic IPs. Plus some stuff made by other companies that's exclusive to their hardware.

    -Mario -Zelda -Pikmin -Splatoon (Hey look a gun game) -Fire Emblem -Donkey Kong Country -Super Smash Bros

    Dedicated 3rd party: -Xenoblade -Pokemon

    All these games have really different themes and gameplay styles and aesthetics, and that is the reason why I'm convinced that the Switch 2 is perfectly positioned to just completely take over the market the way the Wii did- Nintendo is large and competent enough to avoid the issues that plagued the PS5 launch and later life, and fresh enough to get people interested, unlike the Xbox.

    Where Sony/MS have uhhh... Looks at the PS5 exclusive games... Looks at Halo/Call of Duty/Fortnite...

    4
  • Former PlayStation exec says console arms race has plateaued
  • TacticsConsort TacticsConsort 4d ago 85%

    Pffff. The AAA industry is notorious for being about as stale as a three week old french baguette. If it isn't a Gun Game made for chasing the most recent trends, then chances are they don't even want to sniff at it. To say nothing of the absolutely egregious thirst for Profit that plagues a lot of titles. It's one thing to be a $70 game, and another thing entirely to be a $70 game with a subscription, ingame puchases, and day 1 DLC.

    Sony and Microsoft can have their pathetic little 'arms race' about processing power and framerates and 150GB+ games.

    In the meantime, Nintendo is likely going to step right up with something that has a nice fresh, intuitive control scheme like the Wii or the Switch, with a solid release library that covers a variety of styles and appeals, and promptly curbstomp the living shit out of the competitors. The market is absolutely wide open for a smash hit console in the near future, coming off the backs of the PS5's no-games failure and the fact I haven't even heard about the Xbox in about 3 years.

    24
  • Georgia’s early voting first-day turnout already breaks record
  • TacticsConsort TacticsConsort 6d ago 100%

    Just please remember: Don't let up until the results are being read. Every vote counts and nothing could be worse than pissing away a win because we got cocky based on some early signs

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  • 196
    196 6d ago
    Jump
    Bone rule
  • TacticsConsort TacticsConsort 6d ago 100%

    THey're trying so hard I love them

    (This is also excellent because it applies to the DnD game I'm running)

    17
  • What more could we possibly ask for?
  • TacticsConsort TacticsConsort 7d ago 100%

    Oddjob is banned. No exceptions.

    24
  • The boomerang effect of China’s economic censorship: "Suppressing unwelcome news and faking optimism creates an environment in which mistakes are not corrected and errors compound, researcher says
  • TacticsConsort TacticsConsort 7d ago 100%

    Yeah, checks out. I'm just a UK guy, but when the Tories were all having a media circus about "Oh inflation is done now, we've stopped inflation, the cost of living crisis is done!", I mean... no amount of lying to my face is going to stop me going to the shops and wanting to scream when I see the price of Everything has jumped up by 20% again.

    I can't imagine that's any different at all in China. You just can't really hide something as objective as the cost of a bar of chocolate.

    33
  • Game Freak has been allegedly hacked, with source codes for Pokemon games reportedly leaked
  • TacticsConsort TacticsConsort 1w ago 100%

    Now that's really interesting! I wonder where I can go to see this stuff...

    12
  • Ukraine’s HUR Cyber Strike Shuts Down Russian Military University, Erases 150TB of Critical Data
  • TacticsConsort TacticsConsort 1w ago 96%

    150TB????? Holy fuck. I wonder what sort of stuff one institution even stores in 150TB of data?

    26
  • Chechnya’s Kadyrov threatens 'blood feud,' accuses Russian MPs of plotting his murder, state media reports
  • TacticsConsort TacticsConsort 2w ago 100%

    On one hand: How the hell do you prove that you're NOT planning to assassinate someone?

    On the other hand: Do it Kadyrov. Start a military conflict with the Russian nobility. I dare you. I double dog dare you, you prada-wearing, back-shooting, boot-licking little shit.

    39
  • Oof: Years before Steam, a Blizzard engineer wanted to turn Battle.net into a third-party game store, but was reportedly turned down
  • TacticsConsort TacticsConsort 2w ago 100%

    Thank god for that. There might be scummier companies than Blizzard out there, but I wholeheartedly believe the only reason that Blizzard aren't on the same level of scum as Nestle and BP Oil is because they make games, and there are only limited opportunities to sell human lives to authoritarian regimes when you just make games.

    23
  • Patched together
  • TacticsConsort TacticsConsort 2w ago 100%

    This may sound strange, but honestly once you understand the game it's really the other way around!

    The official 5e devs do NOT have any clue what they're doing in terms of encounter balance and design; almost everything gets crapped on by a good spellcaster or Ranger, and they play it pretty safe and corporate with stories too. Half of 5e adventures are copies of old adventures and it really shows because all the copies of old classics are actually way more respected and generally liked (Curse of Strahd, Sunless Citadel, White Plume Mountain) than 5e originals (Dragonlance: Shadow of the Dragon Queen). Notable exception being Dragons of Stormwreck Isle. Despite being the smallest original adventure in 5e it's honestly good.

    Still, I really appreciate the meme for our community! You're the backbone of lemmy with all your posts my guy

    36
  • How modern is it to have "sympathetic" portrayals of Hell?
  • TacticsConsort TacticsConsort 2w ago 100%

    It's pretty modern if you mean popular, although the idea itself is REALLY old.

    Rather than going into specific examples because there are a lot of them (especially in gaming and TV), I'd like to say my piece on cliches.

    Basically, cliches come to exist because the cliche trope is a really good idea.

    "The Butler did it" as a murder mystery trope is a fantastic idea because some people with too much money will use the protection money affords them to mistreat their employees, providing a great motive you can build on to create a great story with relatable morals and characters. It sets up a character with perfect motives, means and a reasonable position of trust to avoid suspicion.

    Similarly, "Hell good, Heaven bad" is a fantastic trope because it lets you step back and analyse things like the negative impacts of religion and how authorities (and the bible) will portray themselves as good regardless of their actual actions. Plus of course there were periods of time where people were told doing virtually anything that didn't fit into an extremely narrow worldview meant you were going to hell. You know, stuff like basketball and Dungeons and Dragons.

    Now, the problem with cliches is when someone sees a popular idea that's also a very good idea, but doesn't understand why it was a good idea. As a result, when they use the idea, it rings hollow at absolute best, and that kind of terrible execution of something that's already known and popular tends to be especially disappointing. I think the best example is The Hunger Games, which absolutely defined young adult dystopian fiction for years because it showed how the media industry mistreats its workers, and Alleigant, which used a lot of ideas from Hunger Games (and some other things) without actually understanding the ideas.

    (TLDR: Hunger Games has a love triangle as a prominent plot element, but the actual reason is that it's perpetuated by the media pretty much on pain of death for Katniss so that she can entertain the viewers. By contrast, Alleigant also has a love triangle but the triangle IS the plot element and the author bends over backwards to make it happen despite the fact none of the characters really feel like they're suitable for it)

    Anyways, cliches aren't bad but you need to know how, why, and when to use them in order to actually fulfil their potential, and the heaven-hell one you've mentioned above is no exception.

    8
  • Protesters march through London with ‘I love Hezbollah’ banners
  • TacticsConsort TacticsConsort 2w ago 85%

    Gonna say it, this REALLY feels like a case of the news cherry-picking what parts of a protest they show. Between the unreasonable viewpoint that's directly adjacent to a very sensible and popular viewpoint and the fact we KNOW the media have a very vested interest in trying to push pro-genocide narratives (such as anti-Israel protests being pro-terrorist)...

    Yeah, even someone as gullible as me? I'm not buying this.

    63
  • the hits just keep rolling in
  • TacticsConsort TacticsConsort 2w ago 100%

    Oh yeah Bethesda's actual valuable talents just straight up don't exist anymore.

    Basically it's a lot cheaper to bring in underpaid, non-unionized contract workers with short contracts. So as far as I'm aware, Bethesda got rid of all their skilled programmers who were highly familiar with the coding and engines of Bethesda games, and brought in people who didn't have any talent or familiarity, resulting in terrible outputs just because the actual people that make Bethesda's games good were all fired for being good at making games (and thus being on 'permanent hire' wages instead of 'shitty short contract' wages).

    But it gets worse. A lot worse.

    See, Bethesda is pretty notorious in the industry for the low quality of their code documentation. Even in their prime they were notoriously bad at this. Code documentation is essential to allowing people to read and understand code, which is notoriously one of the hardest things in the job to do- code is a lot harder to read than to write. Bethesda keeps little to no documentation, which is why most of their games have so many glitches. But not having documentation is a particularly dastardly combo with frequently cycling your workers to keep their wages low. Because their unfamiliar, underpaid workers now don't have any way to quickly learn how the code operates. And adding your own code to existing code in this way makes the problem a LOT worse, since now even if someone understands one part

    Frequently cycling workers also makes it a lot harder for workers to communicate with each other. This is primarily useful to companies who want to prevent the formation of unions so they can underpay people, but it's also something that REALLY shows when making games because people need to talk to each other and work together in order to make assets that all go well together. If people aren't talking to each other... well, think of all the ways that tasks and goals can be interpreted. Two people assigned to different sections of the same task can produce fundamentally incompatible work.

    I'm sure you can see how this could be all be an obstacle to making classic games with rich environments that are prized for their immersion, storytelling and fun gameplay decades later.

    21
  • Bethesda, you just entered the no flight zone
  • TacticsConsort TacticsConsort 2w ago 100%

    I know it got quashed; I'm not saying there was a revolution. "Free Hong Kong, the revolution of our times" was the anti-oppression slogan said by the victor of a heartstone tournament (which there was no rule or stipulation against), which caused Blizzard to ban the player from all tournaments, and refuse to pay him the prize money he'd won in an attempt to suck up to the chinese government.

    To clarify: I don't expect a gaming company to stand up to a full blown authoritarian regime. But I certainly won't support a company that willingly goes the extra mile to sell out to them.

    12
  • The game's called Cavern of Dreams! I really like dragons, but I tend not to enjoy most games that they appear in because the games are either too grimdark (Dark Souls), make dragons too rare/emphasises killing them (BG3), or doesn't give us intelligent dragons. Anyways, this little game isn't super serious or difficult or anything, but I absolutely loved it so I wanted to share it here! Maybe you guys have games of your own that you like and want to talk about? https://store.steampowered.com/app/2059660?snr=5000_5100___primarylinks

    15
    3

    Credit to VexAtlas from the Lancer community for the meme format Here's the homebrew this is based on, in case you hadn't seen it here before! The art is still being added, but mechanically it's in a pretty refined state now. https://homebrewery.naturalcrit.com/share/liOJvZSBDaur

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    5

    Ha, you know, I forgot this community was a thing! Anyways, here's my contribution: a homebrew for levels 11-20, which should be great for your Eve of Ruin game if you're running that, or just your custom world~ It's not perfect but I've carefully refined it and balanced it for the last 9 months, it's in the best state it's ever been and should feel fair at any table that uses more than one encounter per Long Rest. https://homebrewery.naturalcrit.com/share/liOJvZSBDaur

    6
    0

    By me~ https://docs.google.com/document/d/1eFc2qQTY9P3ym9fyMNYHC_mIogpt9kNrOdm5n_yj1cs/edit#heading=h.6xjrgcowqrbb This is a large homebrew that has the primary goal of allowing you to play as actual true dragons in a DnD setting without being unfairly overpowered. To accomplish this... A) I've included some guidance on how to better balance high level content B) I've designed eight dragon-only classes, which are equivalent in power to the existing bard and wizard classes. C) I've re-introduced a simple mechanic that allows martial characters to function much more effectively in combat; Flat Damage Reduction. D) I've playtested it and refined it constantly for months Also it contains a few new feats and spells that are suitable for use by humanoid characters! Complete with my personal guarantee that all of this stuff is at least as well-balanced as basic 5th edition DnD.

    12
    7

    I offer you this meme. It isn't much but it's mine. By the way here's my dragon homebrew. It's still undergoing playtesting and balancing, and it assumes that you're willing to start your game (or oneshot) at 11th level, but I'd be honoured if you'd use it. [https://docs.google.com/document/d/1eFc2qQTY9P3ym9fyMNYHC\_mIogpt9kNrOdm5n\_yj1cs/edit](https://docs.google.com/document/d/1eFc2qQTY9P3ym9fyMNYHC_mIogpt9kNrOdm5n_yj1cs/edit) Why do I not simply play a different system? Because I like the DnD dragons. Next question.

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    I can also give a 5 hour class on the matter if you're interested.

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    Spoilers below, I want to complain, not ruin anybody else's experience with the game. Okay, so. The main reason I play dungeons and dragons? Aside from the sense of adventure and the ability to write my own story? It's the dragons. Now my problem is that in any and all official DnD content (and most other media tbh), dragons get absolutely fucking screwed, ESPECIALLY the good ones. It's why the ability to write my own stories with DnD appeals to me so much. I didn't go into Baldur's Gate 3 with high expectations. I know that the idea of having a powerful force of good that isn't under player control or completely useless is beyond the comprehension of most game/show/book writers (It's really unimaginably fucking easy to have one that doesn't destroy character agency btw, just putting that out there. I can write a whole god damn essay on how to have Big Good forces that aren't fucking useless while maintaining narrative tension). All I wanted, in the game that advertises itself on how lets you approach every problem from your own angle and with your own methods, was to be able to share a little conversation with a dragon and make sure they were okay. I didn't have unrealistic expectations. I know games aren't made around what one man wants, so I didn't hope for more than maybe three lines of dialog and an ambiguous ending where they're free and alive. I'd have been happy with that. And Baldur's Gate 3, despite allowing you to spare, or befriend, or protect, save, speak with or at least bring some hope to EVERY OTHER ENTITY IN THE GAME, doesn't just give none of that to their one dragon that can speak. It actively goes out of its' way to make it so that the dragon has the absolute worst fate possible, significantly worse than death, will never speak to you (only to another NPC), is killed pre-adventure, has their spirit tortured for eternity, and cannot be saved, helped, or even given a ray of hope. Just. Like. For FUCKS SAKE. I wouldn't be so pissed off it this wasn't such a common thing in games like this! But I sunk 70 hours into this game intending a little interaction with a dragon as my reward, and as far as I'm concerned, I got a flaming pile of shit thrown in my face for making it to the end. It wouldn't sting so much if they weren't the only character to get screwed to anywhere near this magnitude. It wouldn't sting so much if shit like this didn't *also* happen so ridiculously frequently. Please tell me I'm not the only one frustrated with how dragons (ESPECIALLY good dragons) get treated in any form of adult media. Is it really, really so much to ask for a story where dragons don't get the deck stacked against them so unbelievably hard that even actual gods would be pretty much screwed?

    9
    32

    Spoilers below, I want to complain, not ruin anybody else's experience with the game. Okay, so. The main reason I play dungeons and dragons? Aside from the sense of adventure and the ability to write my own story? It's the dragons. Now my problem is that in any and all official DnD content (and most other media tbh), dragons get absolutely fucking screwed, ESPECIALLY the good ones. It's why the ability to write my own stories with DnD appeals to me so much. I didn't go into Baldur's Gate 3 with high expectations. I know that the idea of having a powerful force of good that isn't under player control or completely useless is beyond the comprehension of most game/show/book writers (It's really unimaginably fucking easy to have one that doesn't destroy character agency btw, just putting that out there. I can write a whole god damn essay on how to have Big Good forces that aren't fucking useless while maintaining narrative tension). All I wanted, in the game that advertises itself on how lets you approach every problem from your own angle and with your own methods, was to be able to share a little conversation with a dragon and make sure they were okay. I didn't have unrealistic expectations. I know games aren't made around what one man wants, so I didn't hope for more than maybe three lines of dialog and an ambiguous ending where they're free and alive. I'd have been happy with that. And Baldur's Gate 3, despite allowing you to spare, or befriend, or protect, save, speak with or at least bring some hope to EVERY OTHER ENTITY IN THE GAME, doesn't just give none of that to their one dragon that can speak. It actively goes out of its' way to make it so that the dragon has the absolute worst fate possible, significantly worse than death, will never speak to you (only to another NPC), is killed pre-adventure, has their spirit tortured for eternity, and cannot be saved, helped, or even given a ray of hope. Just. Like. For FUCKS SAKE. I wouldn't be so pissed off it this wasn't such a common thing in games like this! But I sunk 70 hours into this game intending a little interaction with a dragon as my reward, and as far as I'm concerned, I got a flaming pile of shit thrown in my face for making it to the end. It wouldn't sting so much if they weren't the only character to get screwed to anywhere near this magnitude. It wouldn't sting so much if shit like this didn't *also* happen so ridiculously frequently. Please tell me I'm not the only one frustrated with how dragons (ESPECIALLY good dragons) get treated in any form of adult media. Is it really, really so much to ask for a story where dragons don't get the deck stacked against them so unbelivably hard that even actual gods would be pretty much screwed?

    4
    3

    Title. Ideally I'd like one that has pokemon from all the generations, and reasonably difficult. Main reason I'm looking into romhacks is because I don't want to pay $60 for a game that's designed to be easy for 3-7 year olds, I'd like a bit of a challenge. ~~If it has furry stuff that's a bonus~~

    4
    0

    When I try to upload images to Lemmy, then I get a message that says something like... 'Syntax Error: JSON code, unable to parse, error on line 1' That's not an exact quote, but is this a known error, or do I need to use some particular filetype, disable my privacy plugin? I'm not that technologically proficient.

    5
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    So which kind of dragon is your favourite, anyways? Sapphires are my favourite Gem (although Amethysts have some epic tail going on), Bronze for Metallic, and Chromatic is a tough call, I actually really like four of them... But I'll have to pick Green.

    8
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    For the uninitiated, here: https://www.youtube.com/watch?v=yBLdQ1a4-JI

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    cross-posted from: https://yiffit.net/post/484280 > As promised, here I am! It's time to talk about how I decided to handle the Felkin in my original world, after having fleshed them out a bit. > > > **The World in General** > > > Let's start of with a quick rundown of my world itself. Initially, then the humans and the human-similar races were on Pherica, and most of the furry races like Tabaxi, Dragonborn etc were on Geodeus. There was a Pherican exodeus to Geodeus in process because Pherica was experiencing Plot. > > > After the party's level 3 Wizard smashed the two planets into each other by sheer power of RNG and overconfidence, then that wiped out most Pherica races because they'd concentrated in the impact area during their exodus, and it quite thoroughly fucked over most of the furry races too. > > > Now, an important distinction: The furry races here were all of the ones that, while common and popular in furry art, needed to have actual species names assigned, rather than just being referred to as Anthro Wolves, Anthro Eagles, Anthro Cats, and so forth. I didn't place furry races that already had their own species on the main world, but rather on a parallel plane. From a game design standpoint, this is to make sure that my non-furry players had time to go through a graduated process of steadily more furry stuff without getting overwhelmed. Start with the official content, progress to official-adjacent homebrew, and then finally break out the Specifically Furry stuff. > > > **The Broken Plane** > > > So that brings us to where the Felkin are found within my setting: An alternate plane of existence known as The Broken Plane. Called as such for two reasons: Firstly, the flow of time there is distorted, and has a tendency to have small patches blink out of existence, jitter around, or warp forwards. Secondly, when Castoria was young, then a specific kind of dragon took a voluntary planar exile to this dimension: That being the Mercury Dragon. As Metallic Dragons, Mercuries are inherently good-natured, but this is at severe odds with their innate magic. Unlike other Metallic dragons, Mercuries in my world slowly poison the world around them. The only way to ensure they didn't render Castoria uninhabitable was to take themselves out of Castoria, to the least populated plane they could find. > > > Over time, several other races would also end up on the Broken Plane. Pink Dragons, which represent obession and love turned dark were defeated on a global scale and forced to flee here. And similarly, Obsidian Dragons brought so much danger upon the other Gem Dragons that they were also banished to this poisoned plane of few useable resources, to prevent them from scheming. But there was also a second voluntary newcomer: The Avali. > > > Avali within my world formed one of the proto-civilizations and were some of the first to understand Arcane magic. At the time, they looked much different and were seekers of biological advancement; evolution that would defy the need for time. To that end, they relocated to the Broken Plane, and their arcanists attempted to use a spell that would progress their race several hundred generations, as a way to evolve at hyper-speed. This spell however, was too much for a proto-civilization to ever handle, and in turn it destroyed the entire flow of time on the Broken Plane. The only Avali to remember this now is their god, also known as The Commander, but despite the catastrophe, they retained enough survival skill to live on as residents of the now Broken Plane. > > > **Get to the point.** > > > Fair enough. We've put all the relevant pieces on the board. > > > So, Obsidian Dragons want to scheme. They can't scheme, because they don't have the resources. So, one of the more powerful Obsidian Dragons invests her resources in creating the perfect livestock. Capable of being beasts of burden, guard dogs, a food source, trimmed for fur or skinned for pelts, slaves that can power machinery, and servants for castles and lairs. Intelligent. Not *quite* capable of independence. And most importantly, capable of feeding themselves off all the poisons of the Broken Plane. And after a great deal of design, then the perfect crossing point between a draft horse, a wolf, and a dragon was reached. Lo and behold: > > > https://www.dandwiki.com/wiki/Felkin_(5e_Race) > > > We have our first Felkin, about 700 years ago. (Playable template created by me, its' lore being a generalized draft of this) > > > Anyways, the Mercury Dragons find out about this, and decide 'Wow, intelligent creatures as livestock? Fuck that.', because they do in fact have morals. As a result, some of them band together and set the Felkin free into the rest of the Broken Plane, where unlike everyone else, they THRIVE. No need to cook meals for five hours to get the poison out! > > > In any case, they're intelligent, but they don't have hands. After about a year, they hit a population of 100, which is the normal population needed in my setting for one member of a race; the member that best represents its' ideal, to ascend to divinity. Deities draw power from all members of their race, so Sarga the Beast of Colours? Even if he grew bigger and stronger, still a very minor god at his moment of ascension. Only barely stronger than his own creator dragon if it were a 1v1, and there's no way you'll ever get to 1v1 an Obsidian Dragon. They will stick an army on you. > > > So what Sarga does is go to The Commander and propose an Avali-Felkin alliance. Being outright designed for farmwork and self-sufficiency, then their aid would be a huge boon to the Avali, and in turn, the Avali had the opposable thumbs and technological know-how to outfit the Felkin with medicines, armour, and shelter. Even if the two races didn't merge into one civilization, it became an extremely close alliance, especially since they covered each other's weaknesses so well- Muscle and Magic. > > > **Felkin Culture** > > > Right, so forwards another 690 years(nice). The Felkin have actually had some time to get established now, develop their own culture, find their place in the world. > > > What Felkin are great at on the Broken Plane is farming, travelling, and helping. Farms are always a ridiculously precious investment, especially for the Avali who count on them to grow the two 'miracle crops' that they derive their setting's equivalents to nanofibers and aegis gel from (Silkgrass, and Guardian Gel), but also for all the default crops of the Broken Plane, which are liable to become impossible to tend if you can't feed yourself while they grow, or get stolen by the desperate or imperious once they have grown. Felkin can manage a field with ease, feed themselves for free, and chase off even a small band of *actual armed soldiers* from an Obsidian or Pink Dragon that's gotten too big for their boots. > > > Similarly, as far as travelling goes, then unlike a horse they don't need grain, they're not liable to drop dead from a single issue, they can care for themselves, and they can memorize important routes for traders, doubly relevant when most Avali are semi-nomadic. A Felkin trader can outpace any rival that isn't using magic, and if you have magic, why on Castoria are you working as a trader? > > > And their ultimate trait? Even if the lack of hands often holds them back from a main role, they are some of the best supporters out there. They were made to be a pack animal that could do everything an animal could do. They've got the strength, the will and the natural skill for just about any task you can hire someone for. > > > But on a more individual level, what do they believe? Well, let's take a look at Sarga, the Beast of Colours. Twice the size of a normal Felkin, fur coat that's covered in swatches of almost every colour imaginable, and having taken the Harlequin Opal as his sacred material for its' resemblance to him. He lives in a secret grotto that allows him to watch over the heartlands of the Broken Plane for signs of trouble, wearing little more than a gold mantle set with one of his sacred gems, a nose ring, and a pair of golden anklets wrapped with Silkgrass cloth that complete the look. He keeps a pack of six Felkin at his side as both an honour guard and close companions, and as a holy symbol? Well, the Obsidian Dragons designed his race to default to gay, to make it easy to control how much livestock they had on hand. He decided that fuck that, it was part of their identity and that if you wanted to be able to channel his magic, you'd accept them- everything about them- hence his holy symbols always depicting 'acts of love' that would make the ancient greeks proud. And more than that, he also treasures his race's bonds to both the Avali and the Mercury Dragons, and he puts a genuine effort into maintaining that bond through thick and thin. > > > Much like Sarga, other Felkin also believe in the ideals of bonding into a pack, supporting the team, harmonic balance between wilderness and civilization, gay sex, and ensuring that one's team has the physical and emotional support needed to succeed. > > > **Anything else?** > > > Yeah I couldn't figure out how to work this in naturally, but the reason that Felkin and Avali both have extremely wide colour palettes in this setting? And often look absolutely crazy colours? Well, the Broken Plane's plants are all extremely brightly coloured as well. Even after getting the poison out, eating a crop from the Broken Plane is about the same as eating three cartridges of printer ink. Over time, then just like how flamingoes are turned pink by what they eat, the food of the Broken Plane eventually turns your fur (or hair) Fursona Colours.

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    As promised, here I am! It's time to talk about how I decided to handle the Felkin in my original world, after having fleshed them out a bit. **The World in General** Let's start of with a quick rundown of my world itself. Initially, then the humans and the human-similar races were on Pherica, and most of the furry races like Tabaxi, Dragonborn etc were on Geodeus. There was a Pherican exodeus to Geodeus in process because Pherica was experiencing Plot. After the party's level 3 Wizard smashed the two planets into each other by sheer power of RNG and overconfidence, then that wiped out most Pherica races because they'd concentrated in the impact area during their exodus, and it quite thoroughly fucked over most of the furry races too. Now, an important distinction: The furry races here were all of the ones that, while common and popular in furry art, needed to have actual species names assigned, rather than just being referred to as Anthro Wolves, Anthro Eagles, Anthro Cats, and so forth. I didn't place furry races that already had their own species on the main world, but rather on a parallel plane. From a game design standpoint, this is to make sure that my non-furry players had time to go through a graduated process of steadily more furry stuff without getting overwhelmed. Start with the official content, progress to official-adjacent homebrew, and then finally break out the Specifically Furry stuff. **The Broken Plane** So that brings us to where the Felkin are found within my setting: An alternate plane of existence known as The Broken Plane. Called as such for two reasons: Firstly, the flow of time there is distorted, and has a tendency to have small patches blink out of existence, jitter around, or warp forwards. Secondly, when Castoria was young, then a specific kind of dragon took a voluntary planar exile to this dimension: That being the Mercury Dragon. As Metallic Dragons, Mercuries are inherently good-natured, but this is at severe odds with their innate magic. Unlike other Metallic dragons, Mercuries in my world slowly poison the world around them. The only way to ensure they didn't render Castoria uninhabitable was to take themselves out of Castoria, to the least populated plane they could find. Over time, several other races would also end up on the Broken Plane. Pink Dragons, which represent obession and love turned dark were defeated on a global scale and forced to flee here. And similarly, Obsidian Dragons brought so much danger upon the other Gem Dragons that they were also banished to this poisoned plane of few useable resources, to prevent them from scheming. But there was also a second voluntary newcomer: The Avali. Avali within my world formed one of the proto-civilizations and were some of the first to understand Arcane magic. At the time, they looked much different and were seekers of biological advancement; evolution that would defy the need for time. To that end, they relocated to the Broken Plane, and their arcanists attempted to use a spell that would progress their race several hundred generations, as a way to evolve at hyper-speed. This spell however, was too much for a proto-civilization to ever handle, and in turn it destroyed the entire flow of time on the Broken Plane. The only Avali to remember this now is their god, also known as The Commander, but despite the catastrophe, they retained enough survival skill to live on as residents of the now Broken Plane. **Get to the point.** Fair enough. We've put all the relevant pieces on the board. So, Obsidian Dragons want to scheme. They can't scheme, because they don't have the resources. So, one of the more powerful Obsidian Dragons invests her resources in creating the perfect livestock. Capable of being beasts of burden, guard dogs, a food source, trimmed for fur or skinned for pelts, slaves that can power machinery, and servants for castles and lairs. Intelligent. Not *quite* capable of independence. And most importantly, capable of feeding themselves off all the poisons of the Broken Plane. And after a great deal of design, then the perfect crossing point between a draft horse, a wolf, and a dragon was reached. Lo and behold: https://www.dandwiki.com/wiki/Felkin_(5e_Race) We have our first Felkin, about 700 years ago. (Playable template created by me, its' lore being a generalized draft of this) Anyways, the Mercury Dragons find out about this, and decide 'Wow, intelligent creatures as livestock? Fuck that.', because they do in fact have morals. As a result, some of them band together and set the Felkin free into the rest of the Broken Plane, where unlike everyone else, they THRIVE. No need to cook meals for five hours to get the poison out! In any case, they're intelligent, but they don't have hands. After about a year, they hit a population of 100, which is the normal population needed in my setting for one member of a race; the member that best represents its' ideal, to ascend to divinity. Deities draw power from all members of their race, so Sarga the Beast of Colours? Even if he grew bigger and stronger, still a very minor god at his moment of ascension. Only barely stronger than his own creator dragon if it were a 1v1, and there's no way you'll ever get to 1v1 an Obsidian Dragon. They will stick an army on you. So what Sarga does is go to The Commander and propose an Avali-Felkin alliance. Being outright designed for farmwork and self-sufficiency, then their aid would be a huge boon to the Avali, and in turn, the Avali had the opposable thumbs and technological know-how to outfit the Felkin with medicines, armour, and shelter. Even if the two races didn't merge into one civilization, it became an extremely close alliance, especially since they covered each other's weaknesses so well- Muscle and Magic. **Felkin Culture** Right, so forwards another 690 years(nice). The Felkin have actually had some time to get established now, develop their own culture, find their place in the world. What Felkin are great at on the Broken Plane is farming, travelling, and helping. Farms are always a ridiculously precious investment, especially for the Avali who count on them to grow the two 'miracle crops' that they derive their setting's equivalents to nanofibers and aegis gel from (Silkgrass, and Guardian Gel), but also for all the default crops of the Broken Plane, which are liable to become impossible to tend if you can't feed yourself while they grow, or get stolen by the desperate or imperious once they have grown. Felkin can manage a field with ease, feed themselves for free, and chase off even a small band of *actual armed soldiers* from an Obsidian or Pink Dragon that's gotten too big for their boots. Similarly, as far as travelling goes, then unlike a horse they don't need grain, they're not liable to drop dead from a single issue, they can care for themselves, and they can memorize important routes for traders, doubly relevant when most Avali are semi-nomadic. A Felkin trader can outpace any rival that isn't using magic, and if you have magic, why on Castoria are you working as a trader? And their ultimate trait? Even if the lack of hands often holds them back from a main role, they are some of the best supporters out there. They were made to be a pack animal that could do everything an animal could do. They've got the strength, the will and the natural skill for just about any task you can hire someone for. But on a more individual level, what do they believe? Well, let's take a look at Sarga, the Beast of Colours. Twice the size of a normal Felkin, fur coat that's covered in swatches of almost every colour imaginable, and having taken the Harlequin Opal as his sacred material for its' resemblance to him. He lives in a secret grotto that allows him to watch over the heartlands of the Broken Plane for signs of trouble, wearing little more than a gold mantle set with one of his sacred gems, a nose ring, and a pair of golden anklets wrapped with Silkgrass cloth that complete the look. He keeps a pack of six Felkin at his side as both an honour guard and close companions, and as a holy symbol? Well, the Obsidian Dragons designed his race to default to gay, to make it easy to control how much livestock they had on hand. He decided that fuck that, it was part of their identity and that if you wanted to be able to channel his magic, you'd accept them- everything about them- hence his holy symbols always depicting 'acts of love' that would make the ancient greeks proud. And more than that, he also treasures his race's bonds to both the Avali and the Mercury Dragons, and he puts a genuine effort into maintaining that bond through thick and thin. Much like Sarga, other Felkin also believe in the ideals of bonding into a pack, supporting the team, harmonic balance between wilderness and civilization, gay sex, and ensuring that one's team has the physical and emotional support needed to succeed. **Anything else?** Yeah I couldn't figure out how to work this in naturally, but the reason that Felkin and Avali both have extremely wide colour palettes in this setting? And often look absolutely crazy colours? Well, the Broken Plane's plants are all extremely brightly coloured as well. Even after getting the poison out, eating a crop from the Broken Plane is about the same as eating three cartridges of printer ink. Over time, then just like how flamingoes are turned pink by what they eat, the food of the Broken Plane eventually turns your fur (or hair) Fursona Colours.

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    While dragons remain my absolute favourite furry (scaly) species by a pretty wide margin, in recent months I've gotten really interested in Felkins for a few reasons. And if one thing about them sticks out to me, it's just how weird the amount of porn they've managed to accrue is, considering that outside Furaffinity and e621... it's like they don't even exist. I can't think of any other species that manages that. Pokemon have absolutely earthshattering popularity, but they have a very reputable series of games behind them. Avali have Starbound and a 131-page lore guide. And other original species... regardless of design, generally don't come anywhere close to the amount of great porn Felkins have. But if you search for Felkin outside our favourite horny sites... well, they don't seem to have any story to them at all. No media whatsoever. Not even memes. Even the official reference for them on Deviantart barely has a paragraph about them. (and much of that official reference gets gently ignored, like muzzle colourations and being herbivorous) So... How to make them exist outside of just porn? I think that for that to be possible, the first, most essential step is lore. They need a story. An identity. A culture. If I asked someone what they thought a wolf or a dragon should act like, they'd have opinions. While I know it's ambitious, I'm going to tell the story of Felkin in my DnD game as the game expands and unfolds, in hopes that the lore I can create will lead to them being able to finally exist. But if anyone has thoughts and suggestions, I'd like to hear them.

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    cross-posted from: https://yiffit.net/post/337017 > Not just to share the characters and the stories with a wider audience, but also to get worldbuilding tips from likeminded people, and more ideas on how I can be creative. Let's see if I can get your attention with this opener... > > > --- > > > Welcome to the world of the Two Collided, also known as Castoria. > > > This planet was of a bizzare shape maintained by a cosmic reaction; as it was not one sphere of rock hurtling through the void, it was two. They were their own distinct landmasses, however their extremely close proximity along with some magical intervention allowed the oceans of the two planets to link, creating a stream known as the River of Deaths. > > > The two planets that now make up Castoria are Pherica, the world of Skin, and Geodeus, the world of Hide. > > > Recently, humankind and its' relative races had fallen on hard times. Elvenkind's individualism was used against them by a creeping curse that required collective action. Dwarvenkind's life below the rocks was shattered by an earthquake the likes never seen before, further disasters growing only more intense. Humanity's livable territory was all but wiped out by a huge internal war. The Tieflings have been afflicted by a dire famine, all the lands they own turning to barren dust. The list is endless, with one great calamity after another striking each race- None on Pherica seemed to be safe. > > > It was though the planet itself was determined to kill everyone who lived there. > > > As a result, many nations of Pherica launched exodus ships along the River of Deaths. These settlers had two purposes... Firstly, to scour the lands of Geodeus to see if there is a root cause of Pherica's affliction, and secondly, in the event that Pherica really is doomed, to ensure that the races will live on. > > > Many ships were lost along the violent tides, astral winds, and extreme magics of the River of Deaths, but some have reached shores on Geodeus to establish settlements, where their adventures would unfurl... > > > Of the initial adventures, one of them was of particular note. In the chaos of the exodus, Chromatic Dragons attacked, and they destroyed a ship that wasn't meant to carry refugees, but to transport something never meant to see the world again. A Deck of Many Things. Obtaining the deck, an actor who only the surviving gods know undid the cosmic reaction that held Geodeus and Pherica apart, sending them crashing into each other. Through the intervention of the god of Metallic Dragons, Castoria avoided total extinction... But with almost all of Pherica having aggregated around the River of Deaths, then the impact all but wiped out Phericans entirely. > > > Now, the survivors of Geodeus need to weather the storm and rebuild. Whether they come from the old and mighty nations that were founded by the first of their kind, or the newer and more far-sighted offspring nations- all will be tested, in the World of Two Collided. > > > [Current common Races] > > > Official DnD > > > -Dragonborn (Metallic, Chromatic, Gem) > > -Aarakocra (Birdfolk, normally eagle-coded) > > -Tabaxi (Catfolk) > > -Leonin (Lionfolk) > > -Minotaur > > -Giff (Hippofolk) > > -Kobold > > -Owlin (Birdfolk, normally owl-coded) > > -Centaur > > -Kenku (Corvidfolk) > > -Harengon (Rabbitfolk) > > -Tortle (Turtlefolk) > > -Yuan ti (Serpentfolk) > > -Lizardfolk > > -Warforged (Constructs with their own intelligence and will) > > > Homebrewed > > > -Kitsune > > -Wolfkind > > -Gnoll > > -Avali > > -Felkin > > > --- > > > Fun fact, in my original plans for campaigns on this world, then the campaigns as a whole were meant to be about saving humanity and the other refugees by ultimately preventing Pherica's impact and destruction, and a general lesson on compassion. However, I gave the players one chance to get one card from the Deck of Many Things, the wizard promptly obtained The Fates and undid the cosmic reaction that was keeping Geodeus and Pherica held apart, not realizing what they were doing until Impact, resulting in The Derailment Of All Time.

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    Not just to share the characters and the stories with a wider audience, but also to get worldbuilding tips from likeminded people, and more ideas on how I can be creative. Let's see if I can get your attention with this opener... --- Welcome to the world of the Two Collided, also known as Castoria. This planet was of a bizzare shape maintained by a cosmic reaction; as it was not one sphere of rock hurtling through the void, it was two. They were their own distinct landmasses, however their extremely close proximity along with some magical intervention allowed the oceans of the two planets to link, creating a stream known as the River of Deaths. The two planets that now make up Castoria are Pherica, the world of Skin, and Geodeus, the world of Hide. Recently, humankind and its' relative races had fallen on hard times. Elvenkind's individualism was used against them by a creeping curse that required collective action. Dwarvenkind's life below the rocks was shattered by an earthquake the likes never seen before, further disasters growing only more intense. Humanity's livable territory was all but wiped out by a huge internal war. The Tieflings have been afflicted by a dire famine, all the lands they own turning to barren dust. The list is endless, with one great calamity after another striking each race- None on Pherica seemed to be safe. It was though the planet itself was determined to kill everyone who lived there. As a result, many nations of Pherica launched exodus ships along the River of Deaths. These settlers had two purposes... Firstly, to scour the lands of Geodeus to see if there is a root cause of Pherica's affliction, and secondly, in the event that Pherica really is doomed, to ensure that the races will live on. Many ships were lost along the violent tides, astral winds, and extreme magics of the River of Deaths, but some have reached shores on Geodeus to establish settlements, where their adventures would unfurl... Of the initial adventures, one of them was of particular note. In the chaos of the exodus, Chromatic Dragons attacked, and they destroyed a ship that wasn't meant to carry refugees, but to transport something never meant to see the world again. A Deck of Many Things. Obtaining the deck, an actor who only the surviving gods know undid the cosmic reaction that held Geodeus and Pherica apart, sending them crashing into each other. Through the intervention of the god of Metallic Dragons, Castoria avoided total extinction... But with almost all of Pherica having aggregated around the River of Deaths, then the impact all but wiped out Phericans entirely. Now, the survivors of Geodeus need to weather the storm and rebuild. Whether they come from the old and mighty nations that were founded by the first of their kind, or the newer and more far-sighted offspring nations- all will be tested, in the World of Two Collided. [Current common Races] Official DnD -Dragonborn (Metallic, Chromatic, Gem) -Aarakocra (Birdfolk, normally eagle-coded) -Tabaxi (Catfolk) -Leonin (Lionfolk) -Minotaur -Giff (Hippofolk) -Kobold -Owlin (Birdfolk, normally owl-coded) -Centaur -Kenku (Corvidfolk) -Harengon (Rabbitfolk) -Tortle (Turtlefolk) -Yuan ti (Serpentfolk) -Lizardfolk -Warforged (Constructs with their own intelligence and will) Homebrewed -Kitsune -Wolfkind -Gnoll -Avali -Felkin --- Fun fact, in my original plans for campaigns on this world, then the campaigns as a whole were meant to be about saving humanity and the other refugees by ultimately preventing Pherica's impact and destruction, and a general lesson on compassion. However, I gave the players one chance to get one card from the Deck of Many Things, the wizard promptly obtained The Fates and undid the cosmic reaction that was keeping Geodeus and Pherica held apart, not realizing what they were doing until Impact, resulting in The Derailment Of All Time.

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