Accessibility

Hi, does anyone know of a program that will automatically lower sound / set a maximum sound level so as to prevent hearing loss? Preferably something that works with mpd.

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www.swiftjectivec.com

Some details about improvements in accessibility features embedded within iOS 18

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https://robinkanatzar.blog/accessibile-stack-in-swiftui-af8630a1cd1d

A small publication with a Swift gist about a *SwiftUI* custom *View* which will swing to *HStack* or *VStack* dependent to the *dynamic type* size.

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https://opensource.orange.com/en/news/accessibility/tota11ylost-2/

Tota11ylost ― the escape game that aims to offer you an immersive experience, raising your awareness of the challenges faced by people with digital disabilities You will be immersed in a scenario, in which you will play as a character with different deficiencies with each new step taken. You will have to solve the puzzles and challenges one by one, overcome obstacles related to accessibility and ergonomics to advance in the game. It’s up to you to get out of it, alone or in a group, against these difficulties! The game is available in English, French and Spanish, and the source code is available on GitHub (https://github.com/Orange-OpenSource/Tota11ylost) under the GNU Affero General Public License 3.

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www.bemyeyes.com

Be My Eyes connects people needing sighted support with volunteers and companies through live video around the world. The Android and iOS apps now embed pictures analysis with chatGPT4.

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www.bbc.co.uk

Sony has released a new PlayStation 5 controller called the Access Controller, which is designed to be customizable for disabled gamers. It allows users to configure different buttons, triggers and sticks to suit their individual needs. The kit aims to help people who struggle with thumbsticks, pressing buttons, or holding a controller. Feedback from disabled gamers was incorporated into the design. While a step forward, some find issues like the lack of a right stick limits gameplay in certain genres. Overall though, the product and others like Microsoft's Adaptive Controller are helping make gaming more inclusive for disabled players.

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https://floss.social/@sonny/111533945050274953

Crossposting the [original post](https://kbin.social/m/linux@lemmy.ml/t/686027) here as this seems relevant to improving accessibility! Please consider upvoting the OG post as it helped me learn about this🤗

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[Here are some tips](https://a11y-guidelines.orange.com/en/mobile/ios/wwdc/nota11y/2023/2310035/) about how you can make accessibility tests for your iOS apps with some screen shots and code samples

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[Here are some tips](https://a11y-guidelines.orange.com/en/mobile/ios/wwdc/nota11y/2023/2310036/) to know so as to build accessible iOS apps in SwiftUI and UIKit, e.g. use of traits, notifications and zoom, with code samples.

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accessibility.blog.gov.uk

I found this article fascinating, and wasn't expecting the initial part of it to talk about climate change, something I'd never considered about different filetypes. I kind of knew what I would expect to read about PDF vs HTML when it comes to accessibility, but interesting nonetheless.

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https://a11y-guidelines.orange.com/en/

Orange group keeps alive and available an interesting and very rich web site providing plenty of rules and advices about accessibility. The content targets iOS, Android, web and also other mediums.

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gomakethings.com

The article discusses why developers commonly disable form buttons during submission to prevent duplicate requests, but how this creates accessibility issues. While disabling buttons may seem to prevent resubmission, users can still submit the form via keyboard. A better approach is to add a "data-submitting" attribute to the form during submission processing as this preserves focus without breaking functionality or accessibility. The article also recommends including ARIA live regions and status messages to keep users informed.

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