cross-posted from: https://lemmy.world/post/21088597 > 7PM Pacific / 10PM East

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https://www.fab.com/

Consolidation in the asset market. > In 2024, UE Marketplace, Quixel, Sketchfab, and ArtStation Marketplace will all roll up into one destination: Fab. **Many** of their product features will be integrated into Fab to create a unified experience that brings together our best features and creator communities.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAI
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*The Onion* resumes publishing on paper
  • owlboy owlboy 2mo ago 100%

    I hope they get placed around town in Madison again. But I suspect that’s not going to be part of the deal.

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  • music
    Music 2mo ago
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    Spotify quietly limits Release Radar playlist to 30 tracks from 200, tries to convince users that's how it always was
  • owlboy owlboy 2mo ago 100%

    Damn. They need to revert this change. I don’t get why they would have made it.

    I’m also sad that everynoise was halted. Spotify, man. Their recommendations are their only strength.

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  • music
    Music 2mo ago
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    Spotify quietly limits Release Radar playlist to 30 tracks from 200, tries to convince users that's how it always was
  • owlboy owlboy 2mo ago 100%

    I don’t think mine was 200 either. Nor is/was discover weekly. And I have used both for years now for the purpose the post says, seeking new music for djing/playlists.

    I wouldn’t be surprised if there was a bug that quietly inflated a certain percentage of playlists.

    I think I’d like larger playlists for both playlists though!

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  • Meta Confirms GTA San Andreas For Quest 'On Hold Indefinitely'
  • owlboy owlboy 2mo ago 100%

    I’ve been skeptical of how this would be adapted ever since it was announced. I assume there must have been something that didn’t translate well that needs a lot of work.

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  • The 'grabbable' style VR controller 'FlipVR', It's 1st batch is sold out.
  • owlboy owlboy 2mo ago 100%

    What? Just slide them down your wrists. /s

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  • The 'grabbable' style VR controller 'FlipVR', It's 1st batch is sold out.
  • owlboy owlboy 2mo ago 66%

    The Index controllers are never really out of the way for anything. And sliding them down your wrists is uncomfortable, awkward, not practical for all wrist sizes, etc.

    I personally think the Index controllers are overhyped and terrible. They are awkward, didn’t live up to their promise for finger “tracking”, make your hands sweat, they are bulky, the straps are never quite the right tension, they had durability problems, etc etc.

    I’m not sold on these, but I can see why others are. And why people in the club scene or who are performers would give them a shot.

    I sure miss the original CV1 Touch controllers.

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  • 196
    196 3mo ago
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    Modern girls rule
  • owlboy owlboy 3mo ago 100%

    I want to start using this.

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  • Lithium-Ion Batteries Have Gone Too Far
  • owlboy owlboy 3mo ago 100%

    I knew this was Ian Bogost before I clicked the link.

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  • thegreatpug.com

    Check them out at https://thegreatpug.com/music Playlists from past events are available too! #vrchat #thegreatpug #socialvr

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    dBrand Releases New Steam Deck Skin Based Off of $1 Million Counter-Strike Skin
  • owlboy owlboy 3mo ago 100%

    That sounds icky in the hand…

    Seems like ColorWare style painting is a better option. (But much more expensive.)

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  • Lynx-R1 Production Has Been "An Absolute Mess"
  • owlboy owlboy 4mo ago 100%

    That’s sad to see. The broadening of VR is a real struggle right now.

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  • * Hung up a bunch of event photos! Halloween 2022 through St. Patrick's 2024. More to come! * Installed pillars in The Roost, too. * Reinforced the fireplace and addressed light leakage - Thanks Sacred! * Overhauled the skylight in The Roost. * Updated the floor boards in the sleeping loft. * Installed a new Pug logo on the railing in the sleeping loft. * Raised the Minor Jump Increase buff a small amount. Gained by tipping via the Creator Economy. * Added a new Jukebox outlet. * Improved the geometry of the Night View bar top a bit. * Replaced the expired fire extinguishers. * Added decorative knobs to some furniture. * Fixed and adjusted light fixture placement in various areas in Night View. * Improved lightmap UVs on various objects throughout The Pug. * Misc minor fixes and changes. [thegreatpug.com](https://thegreatpug.com/) [GitHub -The Great Pug](https://github.com/owlboy/greatpug-public)

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    Meta's Horizon Worlds Is Finally Rolling Out Worldwide
  • owlboy owlboy 4mo ago 100%

    They way they do light baking is pretty impressive for what it is.

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  • "I can't stay quiet": Melinda French Gates backs Biden in first-ever POTUS endorsement
  • owlboy owlboy 4mo ago 100%

    I’ve never heard of it before either. It doesn’t seem weird to me. Just, the assertion that it’s overwhelmingly common does not sound right.

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  • People are choosing virtual worlds over real life
  • owlboy owlboy 4mo ago 100%

    Thanks for sharing.

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  • More details are on the forums: https://ask.vrchat.com/t/an-email-from-our-ceo/25060

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    artificial_intel
    AI 4mo ago
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    Elon Musk threatens Apple ban over OpenAI integration, cybersecurity experts raise alarms
  • owlboy owlboy 4mo ago 100%

    I’m sure stuff like this could be locked down via Enterprise deployment controls.

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  • * Installed new windows up in The Roost 🪟 * Replaced a few outlets that were of the wrong plug-type – Thanks [MissingNO123](https://github.com/MissingNO123)! [#213](https://github.com/owlboy/greatpug-public/issues/213) * Improved light probes near the main entrance * Improved mesh UVs on the stage * Improved light map UVs on various objects * Added hinge meshes to most doors * Fixed an issue causing double door meshes near the entrance * Fixed unintentional transparent overdraw near the front door * Addressed an issue with part of the floor not appearing in the Bar mirror - [#211](https://github.com/owlboy/greatpug-public/issues/211) * Fixed missing collision on the side tabes in The Roost - [#212](https://github.com/owlboy/greatpug-public/issues/212) [The Great Pug - GitHub](https://github.com/owlboy/greatpug-public/)

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    electrocatics
  • owlboy owlboy 5mo ago 100%

    They are doing good! They just had their 17th birthday!

    Best internet cat.

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  • ## 2024.05.24 – The Great Pug * Addressed Ownership issues with bar lock * Improved the reliability of Tapster functionality * Messed-with the Bell wiring – hopefully those other bells ring now… * Improved performance of the PickupJitterFix script - Thanks Techanon! * Adjusted Liquid System scripts to hopefully be a bit more reliable? * Added supporter list for VRCreator Economy Supporters * Adjusted a few key colors * Improved various mesh UVs * Replaced the chairs in The Roost – The new chairs offer more lumbar support * Added proper LOD meshes to metal corner guards, metal stair treads, globe lights and wall outlets * Reduced geometry complexity in some areas * VRCSDK Bump – `com.vrchat.worlds 3.6.0` * Upgraded project to `Unity 2022.3.22f1` * Rebaked lighting and occlusion * Misc adjustments and fixes ## 2024.05.09 - 2024.05.10 – The Great Pug * Rebuilt bar lock functionality based on Tapster feedback. * Added more tapster functionality * Moved objects off of the the PlayerLocal layer - Thanks Soul! * Updated various meshes * Adjusted material properties to improve batching in some areas * Rebaked lighting * Fixed issues with player * Fixed collision on floor-mats - Thanks Xiexe! * Fixed collision on long tables - Thanks Xiexe! https://github.com/owlboy/greatpug-public/releases/tag/2024.05.24

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    ask.vrchat.com

    * **Golden Week Features**: Celebrate with Japanese-themed worlds until May 13. * **Input Update**: Enhancements to cross-platform hand tracking and SteamVR Input 2.0, including better gesture input, full controller remapping, and more intuitive menu navigation. * **Localization**: Launch of full UI localization in open beta, expanding language support. * **SDK Roadmap**: Overview of future plans for VRChat's SDK, suggesting more user-friendly updates ahead. * **Content Management**: Fixes to the `content-refresh` websocket event and automatic iOS avatar conversion. * **VRChat Constraints**: New, more optimized constraints for avatars are being developed. * **Web Enhancements**: Improvements to the VRChat website, including faster loading times and better user interface. * **API Changes**: Notification about changes to instance creation via APIs, moving towards more secure and functional instance management. * **New Home World**: Introduction of a new default home world, inviting feedback on usability.

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    * Modified player collision throughout the pug. * Performed some long overdue Booth Maintenance. * Adjusted audio falloff on pool table sounds * Fixed broken Tapster controls - Thanks Zarniwoop! * Adjusted how collision works on staircases - Thanks Zarniwoop! * Increased the volume on the house music - Thanks Zarniwoop! * Improved UV Maps in some areas. * Fixed various geometry holes - Thanks Wasmachineman-NL * Swapped back in various meshes that had regressed to older versions during the Unity 2022 upgrade. * Reduced overdraw in a few places. * Misc changes and additions.

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    #### Change Log * St. Patrick's day is almost upon us! ☘️ * Gather some friends and have a party! - [Saturday March 16th at 7PM Pacific](https://arvr.social/@vrpug/112025733067610145) * Fixed most collision issues that resulted from the Unity 2022 upgrade - Thanks Wasmachineman-NL * Misc minor changes and fixes.

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    #### Change Log * 🎉 Migrated to Unity 2022! * ⚠️ This build is expected to have minor bugs due to the migration process. Please report any issues you find via [GitHub](https://github.com/owlboy/greatpug-public/issues) ! * 💡 Overhauled lighting throughout! * 🪟 Installed a new window in the main staircase! * Improved various meshes throughout - exterior walls, interior trim, light map UVs, albedo UVs, etc. * Improved materials on some objects * Updated to com.vrchat.worlds 3.5.1 * Updated to com.vrchat.base 3.5.1 * Updated to com.llealloo.audiolink 1.3.0 * Updated to com.acchosen.vr-stage-lighting 2.5.0

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