Give someone shit for using a tankie dogwhistle in Lefty Memes, get a permaban
  • optissima optissima 2mo ago 20%

    You admit it is used correctly in certain situations, but not entirely encompassing the full definition. If someone calls a Democrat a liberal, they're still using the word correctly, even if they don't realize why. Yes there are other uses that they are not aware of possibly, but that doesn't mean they're using it incorrectly. It's a broken clock right once a day thing.

    Now there are other times it is used as anything left of republicans, which is wrong. I'm highly aware of the global definition, but I appreciate trying to engage and educate about it.

    -3
  • Give someone shit for using a tankie dogwhistle in Lefty Memes, get a permaban
  • optissima optissima 2mo ago 25%

    Okay! Have fun with believing the term liberal isn't used in American politics!

    -6
  • Give someone shit for using a tankie dogwhistle in Lefty Memes, get a permaban
  • optissima optissima 2mo ago 47%

    It means that if you threaten a liberals privileges, they will support fascism to keep it. Just because it has a deeper meaning doesn't make it pretentious, odd to put it that way.

    -1
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMI
    Jump
    It seems like the logical way to work
  • optissima optissima 2mo ago 100%

    The hypocrisy of this when they're chugging power for AI....

    3
  • Weirdo ex-candidate's daughter once watched him behead a whale with a chainsaw. Called it, "just normal day-to-day stuff."
  • optissima optissima 2mo ago 33%

    Its not my onus to answer that, that's akin to trying to prove a negative. As the one making the claim, you are supposed to try to prove it. How is exposure to a whale carcass unethical?

    -4
  • Weirdo ex-candidate's daughter once watched him behead a whale with a chainsaw. Called it, "just normal day-to-day stuff."
  • optissima optissima 2mo ago 40%

    You just asked me for the answer, so in this case, you! Your second sentence does imply that you are, as the "not even X, let alone Y" implies that to reach Y you must pass X.

    -2
  • Weirdo ex-candidate's daughter once watched him behead a whale with a chainsaw. Called it, "just normal day-to-day stuff."
  • optissima optissima 2mo ago 33%

    That act in itself is ethically neutral.

    Why are you implying that legality has any impact on the ethics of the situation?

    -5
  • games
    Games 2mo ago
    Jump
    Star Wars Outlaws: Reviews are coming in
  • optissima optissima 2mo ago 82%

    I wasn't even talking about SW here, just how fan is used these days. I'm not and never was part of the SW fanbase, but from what I've seen from the outside that's because all the legitimate criticisms were ignored years ago and everyone that cared moved on from the new corporately-stoked toxic fanbase.

    11
  • Weirdo ex-candidate's daughter once watched him behead a whale with a chainsaw. Called it, "just normal day-to-day stuff."
  • optissima optissima 2mo ago 35%

    claiming to be a big environmentalist and having an animal skull collection is not the best look

    Nothing wrong with it if they were collected ethically. Would you find it odd that arborists collect tree trunk slices?

    -5
  • games
    Games 2mo ago
    Jump
    Star Wars Outlaws: Reviews are coming in
  • optissima optissima 2mo ago 80%

    I hate how fan now means mindless consumer these days and any reflecting on the criticisms of a series means you're somehow excluded from being a fan.

    15
  • Did you enjoy Chalice Dungeons? Why or why not?
  • optissima optissima 2mo ago 100%

    These engagement-bait articles are insufferable.

    3
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearEC
    Economics 2mo ago
    Jump
    Boomers are selling businesses to millennials in a generational handover
  • optissima optissima 2mo ago 100%

    Giving it to the next generation in your family.

    3
  • games
    Games 2mo ago
    Jump
    BAKERU – Announcement Trailer – Nintendo Switch
  • optissima optissima 2mo ago 100%

    Or enjoy the game?

    2
  • goals
  • optissima optissima 3mo ago 16%

    Define terrorism

    -8
  • games
    Games 3mo ago
    Jump
    You're stuck on a desert island for five years. You can have three video games. What three games do you take?
  • optissima optissima 3mo ago 100%
    • SSBM, I don't need an opponennt for tech skill
    • Bloodborne, if chalices aren't a live service?
    • Bowsers Fury, because I speedrun that and it'd be nice to have time to practice just that.
    4
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    196 optissima 6mo ago 100%
    Dr.Eggrule's Dic
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    Hello! I'm Optissima, an avid Bloodborne fan that has put over 1k hours into just co-op, not counting being summoned (add another 1k for certain)! And Great Eye of Mensis, summoning is a slow and painful process. I'm here to educate you on how to speed up this process by a factor of up to 4! # Grant Us Eyes _Background Insight on how the bells work_ Many have an belief of how the bells work, based on the misnomer of the English naming scheme and the lore descriptions: the summoner Beckons others, calling others to them, and then those that wish to be summoned ring their Resonant Bell, which in lore *resonates* with the Beckoners bell and unites them. This would imply that there is a list of Beckoners that Resonators check against. While in lore, this makes sense, this is actually the opposite of how it works on the server. The server is based on the Dark Souls Sign system: you put your name down, you go on a list that is revealed to others based on coordinates, then the Summoner chooses from those that appear. Once per minute, your game will ping, looking for more signs. When you are being summoned, your systems will "handshake" to establish a better connection, which seems to take about 10-15 seconds. While we don't have the ability to choose here, the internal system is the same: when you want to be summoned, ringing your Resonant puts you on the Queue, along with your current location. When you initially Beckon, it forces a check against an automated list for relevant Resonators. If there are no available Resonators when the Beckoning Bell is rung, it will check again in 1 minute (the Resonating Bell similarly adds you to the list initially, and once per minute lets the server know you still want to be on the list). You can know that it is pinging the system when the message "Searching for the chime of a Small Resonant Bell," which appears each minute. You may be thinking "Wait, you're telling me that the coop system is only trying once per minute to connect me, and because Beckoners ring first, before Resonators, there is an additional minute between checks where we can connect?" Yep, that's exactly the issue! How do we remedy this? # Ringcycling The solution I have devised and found to be terribly effective is what I have called *Ringcycling*, which is executing these actions for Beckoners: 1. Ring your Beckoning Bell 2. Wait for the "Searching for the chime of a Small Resonant Bell" message to disappear, then wait another 5-10 seconds. We don't want to cancel during the handshake! 3. Use your Silencing Blank to stop searching 4. Restart at step 1 This forces the server to do the initial check for Resonators, but instead of waiting another minute before it checks again, you are forcing a new search, allowing for a faster connection. ## Sucking the bloodmarrow dry with more tips #### Beckoners So you really want to connect fast? Well, lets get into that "handshake" more. It is fast, but I have softlocked my game by ringcycling too quickly (I get stuck in a pseudo-loading state pre-loading screen). After the initial handshake, the 2 client systems will share character info, save info, and more. This can happen even after one has silenced their bell, as the summoning process has already started and silencing is only for being on/checking the server list. Why does this matter? Because you can technically Ringcycle through it. You can ringcycle, let the handshake happen, cancel, and get a near immediate summoning next Beckon. However, there is a caveat: your insight is lost once you handshake, not when you get summoned. This is two-fold, you can lose more insight if you keep ringcycling while being summoned, *but* this means you can use that as the earliest indicator that you have made a connection. If you beckon again fast enough (the second insight usage), the handshake will not fail and you can secure that connection. #### Resonators Resonators are fairly limited in their ability to impact being summoned. I find that Resonating ~15 seconds before the Beckoner really boosts the connection speed. I use a series of indicators to track if a handshake happens, in order of game lockout, with the servers actions in between: - **Handshake** - Fogwalls that block areas reappear - Bold Hunters Mark becomes unavailable to use - **Being summoned** - The sit emote, which ends when the connection is fully established If you have any questions, ask away. All this I knowledge I gained through experimentation, so if something needs to be corrected let me know!

    8
    1

    Hello, I am just learning more about pocket knives as I suddenly developed an interest in them recently after trying to get one and finding it fell very short of expectations (some cheap Gerber?). I replaced it with a civivi element 2 and have been loving it, but the original buy was meant for my wife and I don't think that the element will fit their needs. Here are their list of needs: - The main usage of the knife would be related to their ecological research, so mostly removing bark or cutting twigs for analysis. They also camp, but we do that together so we have the element 2 on hand for anything "heavier", but something to cut through paracord or other fine material. I don't know how this would impact the blade metal type, but expect saps and other organic stickies) - She has small, weak little hands, so tall knives (>0.75") seem to be out of the question for comfortable handling - 3" seems huge and unweildy to them. I'd think something in the 1-2 range would be more than enough I think? - They are still uncomfortable with blades (again, bad experience with their first getting stuck open because of lack of hand strength), so something where their thumb isnt in the way of the blade while closing is a requirement of theirs (slide locks and buttons were okayed, back lock was acceptable). One handed opening is also preferred, as they may only have one hand to work with and, again, weak hands. And, the kicker, they don't want to spend a lot of money on it (<$100 pretax). What options could we be looking at? PS were in VA, so I'm unsure if they can have an automatic (or assisted?) knife, but if it is an option I'd be down to get one/ask more questions about those.

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    Motivated by [this wonderful video](https://www.youtube.com/watch?v=qni9KUAjoAU), I am cloning [this post](https://www.reddit.com/r/SSBM/comments/i7tx5c/tech_and_knockdown_options_for_the_top_7_plus/) for posterity. Motivated by [this excellent post](https://www.reddit.com/r/SSBM/comments/6o8vuc/side_by_side_tech_option_comparisons_of_the_top/) by /u/Setchi that I came across that shows side-by-side tech options for the top tiers, I wanted to extend this to all characters, and add side by side comparisons from knockdown as well. Given the tedium of collecting all the frames, I've decided to present just the top tiers for now. But - if people find this useful I'll be more than happy to create analogous resources for the rest of the cast. # Side by Side Animations [Sample: All options for Fox out out downwaitd](https://i.redd.it/s64nss88xfg51.gif) This sections contains side-by-side GIFs of the possible options from either: 1. a tech situation ("Tech") 2. a knockdown situation where the character is facing down ("Knockdown (D)") 3. a knockdown situation where the character is facing up ("Knockdown (U)") &#x200B; |Character|Tech|Knockdown (D)|Knockdown (U)| |:-|:-|:-|:-| |Fox|[Tech](https://gfycat.com/incomparablescarceatlanticridleyturtle)|[KD (D)](https://gfycat.com/tautfreeboilweevil)|[KD (U)](https://gfycat.com/richbadenglishsetter)| |Falco|[Tech](https://gfycat.com/peacefulgrizzledboar)|[KD (D)](https://gfycat.com/regularinsistentbelugawhale)|[KD (U)](https://gfycat.com/welldocumenteddefinitiveimperatorangel)| |Marth|[Tech](https://gfycat.com/sizzlingvalidhamadryad)|[KD (D)](https://gfycat.com/rashsecretarchaeopteryx)|[KD (U)](https://gfycat.com/freehideousdarwinsfox)| |Sheik|[Tech](https://gfycat.com/keenillhammerheadbird)|[KD (D)](https://gfycat.com/queasyspotteddeviltasmanian)|[KD (U)](https://gfycat.com/poshgroundedchamois)| |Captain Falcon|[Tech](https://gfycat.com/veneratednimblechafer)|[KD (D)](https://gfycat.com/colorfuluniquedutchsmoushond)|[KD (U)](https://gfycat.com/minorhonestelectriceel)| |Jigglypuff|[Tech](https://gfycat.com/giftedplaintivefawn)|[KD (D)](https://gfycat.com/oddballdifferentarctichare)|[KD (U)](https://gfycat.com/limpingfaroffbasil)| |Peach|[Tech](https://gfycat.com/sorrowfulimmensehorsemouse)|[KD (D)](https://gfycat.com/likelyjollygnu)|[KD (U)](https://gfycat.com/easygoingheavygenet)| &#x200B; # Tech Animations This sections contains GIFs of the possible tech animations: 1. The `passive` animation ("In Place") 2. The `passivestandf` animation ("Roll Forward") 3. The `passivestandb` animation ("Roll Backward") I chose not to create GIFs for missed tech, since (as far as I'm aware), every character has the same distinctive "Green Flash" on missed tech. &#x200B; |Character|In Place|Forward|Back| |:-|:-|:-|:-| |Fox|[passive](https://gfycat.com/tiredobesegermanspitz)|[standf](https://gfycat.com/enlightenedenchantedarabianhorse)|[standb](https://gfycat.com/unsightlysevereboubou)| |Falco|[passive](https://gfycat.com/fatherlyimpossibleafricanbushviper)|[standf](https://gfycat.com/rashoffbeatbirdofparadise)|[standb](https://gfycat.com/pleasedemptycuckoo)| |Marth|[passive](https://gfycat.com/jaggedhappygoluckyargali)|[standf](https://gfycat.com/courageousecstaticcamel)|[standb](https://gfycat.com/deadlyacceptableasianelephant)| |Sheik|[passive](https://gfycat.com/selfreliantspicyerin)|[standf](https://gfycat.com/delectableenormousgartersnake)|[standb](https://gfycat.com/jadedbruisedbobolink)| |Captain Falcon|[passive](https://gfycat.com/euphoricunsightlycaiman)|[standf](https://gfycat.com/joyousunrealisticgonolek)|[standb](https://gfycat.com/samezigzagalligatorsnappingturtle)| |Jigglypuff|[passive](https://gfycat.com/generousgloomydeermouse)|[standf](https://gfycat.com/periodicilliteratecaiman)|[standb](https://gfycat.com/zestyvengefulhuia)| |Peach|[passive](https://gfycat.com/frayedqualifiedhatchetfish)|[standf](https://gfycat.com/gratefulsimilargoldfish)|[standb](https://gfycat.com/oddballlinedinganue)| &#x200B; # Knockdown (Down) Animations This section has animations of options out of `downwaitd`, where the character is facing down. Out of this state there are four options: 1. The `downattackd` animation ("Getup attack") 2. The `downstandd` animation (Normal getup, or "In Place") 3. The `downforwardd` animation ("Roll forward") 4. The `downbackd` animation ("Roll backward") &#x200B; |Character|Attack|In Place|Forward|Back| |:-|:-|:-|:-|:-| |Fox|[attack](https://gfycat.com/afraidyawninggenet)|[stand](https://gfycat.com/grouchyimpolitegalapagosmockingbird)|[forward](https://gfycat.com/aggressivehopefulindianpalmsquirrel)|[back](https://gfycat.com/easygoingspryamericanindianhorse)| |Falco|[attack](https://gfycat.com/soupymediumindochinahogdeer)|[stand](https://gfycat.com/zanyredalligator)|[forward](https://gfycat.com/backbouncygardensnake)|[back](https://gfycat.com/unlinedcreativekoalabear)| |Marth|[attack](https://gfycat.com/showyrecentarieltoucan)|[stand](https://gfycat.com/unhealthygreenatlasmoth)|[forward](https://gfycat.com/chubbyangelicbasil)|[back](https://gfycat.com/shockedaccomplishedcamel)| |Sheik|[attack](https://gfycat.com/impishornategalapagoshawk)|[stand](https://gfycat.com/sereneidealisticanchovy)|[forward](https://gfycat.com/verifiableremarkableanglerfish)|[back](https://gfycat.com/carelessshowyhen)| |Captain Falcon|[attack](https://gfycat.com/orderlydeliciousbighorn)|[stand](https://gfycat.com/darkgiftedchipmunk)|[forward](https://gfycat.com/spotlesshatefulgrackle)|[back](https://gfycat.com/questionablemintychrysalis)| |Jigglypuff|[attack](https://gfycat.com/difficultimpossiblegrunion)|[stand](https://gfycat.com/obviousknobbyanchovy)|[forward](https://gfycat.com/unnaturalfrighteningasianporcupine)|[back](https://gfycat.com/harmfultemptingblackfish)| |Peach|[attack](https://gfycat.com/repulsivehappybats)|[stand](https://gfycat.com/anyopulentindianglassfish)|[forward](https://gfycat.com/whichacrobaticdugong)|[back](https://gfycat.com/temptingsatisfiedamericanmarten)| &#x200B; # Knockdown (Up) Animations This section has animations of options out of `downwaitu`, where the character is facing up. Out of this state there are four options: 1. The `downattacku` animation ("Getup attack") 2. The `downstandu` animation (Normal getup, or "In place") 3. The `downforwardu` animation ("Roll forward") 4. The `downbacku` animation ("Roll backward") &#x200B; |Character|Attack|In Place|Forward|Back| |:-|:-|:-|:-|:-| |Fox|[attack](https://gfycat.com/generouspasthalicore)|[stand](https://gfycat.com/achingsamecrossbill)|[forward](https://gfycat.com/slushyshinygrub)|[back](https://gfycat.com/creativeajaramericangoldfinch)| |Falco|[attack](https://gfycat.com/vainuncommonestuarinecrocodile)|[stand](https://gfycat.com/valuablelikelycattle)|[forward](https://gfycat.com/dependentaromatichyena)|[back](https://gfycat.com/rashlawfulladybug)| |Marth|[attack](https://gfycat.com/angrytanhen)|[stand](https://gfycat.com/softcirculardingo)|[forward](https://gfycat.com/unnaturalfastblueshark)|[back](https://gfycat.com/ethicalunfitantarcticfurseal)| |Sheik|[attack](https://gfycat.com/vibrantdeepankole)|[stand](https://gfycat.com/sizzlinginsistentarmednylonshrimp)|[forward](https://gfycat.com/hideoushalfanura)|[back](https://gfycat.com/insignificantvariablegroundhog)| |Captain Falcon|[attack](https://gfycat.com/idioticcheapafricanporcupine)|[stand](https://gfycat.com/relievedanyafricanporcupine)|[forward](https://gfycat.com/bewitchedbriefkestrel)|[back](https://gfycat.com/diligenttartjellyfish)| |Jigglypuff|[attack](https://gfycat.com/remorsefulaliveheterodontosaurus)|[stand](https://gfycat.com/serenehoarseirukandjijellyfish)|[forward](https://gfycat.com/impracticalcautiousanemone)|[back](https://gfycat.com/soupyableindianglassfish)| |Peach|[attack](https://gfycat.com/imaginativearctichorsechestnutleafminer)|[stand](https://gfycat.com/warpedfilthyagouti)|[forward](https://gfycat.com/formalidealemu)|[back](https://gfycat.com/pleasedrichivorybackedwoodswallow)| &#x200B; **Notes** 1. I'm not sure if gfycat uses lossy compression but if anyone wants to get the collection directly, contact me (compressed \~150 MB). I can also create different combinations for the side by side animations, different speeds, etc... on request. 2. The single animation GIFs contain one frame before the animation starts (of tumble or knockdown) and one frame of wait after the animation ends. The side-by-side animation GIFs contain one frame before the animation starts, and the first 19 frames of the animations.

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    https://www.twitch.tv/videos/1849493104?t=8h20m54s

    Love to see the passion they have for melee, it's a great good-natured set.

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    https://www.youtube.com/watch?v=eW3-kuPJ5t0

    After a 3 year hiatus, PewPewU is back with a new tutorial on platforms!

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