jukibom 2mo ago • 100%
Dunno where op was but in the UK at least it wasn't possible for the longest time to get the Dreamcast to use a flat rate dial up because Sega did a deal with British Telecom. This made multiplayer pricey af... I know this because my dad was not amused at the £230 phone bill I racked up in the first month of PSO 😅
jukibom 4mo ago • 100%
Oh it's worse than that. It was never even legally binding, it was just a finger-in-the air - only after the fact was it treated like the cast iron democratic will of the people while over in the real world the Electoral Commission would've actually declared the whole thing void if it was a legally binding referendum because of illegal overspend by the grifters pushing it in the first place.
The whole thing is maddening to think about, honestly
jukibom 4mo ago • 100%
I have just gotten into baldurs gate 3 and holy shit it has consumed my soul.
... Which is kinda fitting considering the themes of the game
jukibom 5mo ago • 100%
Also nestle says hi
jukibom 5mo ago • 97%
For all the invasive problems this feature causes, what the fuck does it actually do? The ability to ask an ai what website you were on last Thursday? Who needs this garbage
Not sure if this should go in general UK sub or politics... on balance, I think this is clearly a very political video.
jukibom 5mo ago • 83%
auto reported crashes
jukibom 5mo ago • 100%
I just love pausing my zombie shooting game to make a card deck
jukibom 6mo ago • 100%
I would've absolutely paid more attention in maths if the learning material was this utterly contemptuous of "ordinary mathematicians" haha
also full Project Gutenberg text is here https://calculusmadeeasy.org/, thanks for sharing!
jukibom 7mo ago • 100%
... I should get checked out 🙃
jukibom 7mo ago • 100%
Yeah it's just brutal even for the time and pretty agonising to watch. I don't know how it even got past the concept stages tbh.
jukibom 7mo ago • 100%
Fucking stupid timeline we're trapped in
jukibom 7mo ago • 100%
God right? That and profit and lace are absolutely awful
jukibom 7mo ago • 100%
Probably because it's mostly just a QoL update which also restricts people to one family group - which was always the intention but it closes a loophole where person A could share with person B and B could separately share their library with person C unless all three are in the same family group and geo location. Plus there's now a year penalty to switch family group or refill a slot that has been vacated so you really have to commit to it. In many ways it's more restrictive than before, albeit better for the intended use case.
I'm a little bit sad because I shared my library with my brother and niece in other countries in Europe and that's no longer doable. Ah well
jukibom 8mo ago • 100%
Finally getting around to playing Disco Elysium. I know I'm late to the party but holy cow what a trip
jukibom 9mo ago • 95%
I'm the opposite because I've had nothing but bad luck with docker. I should really spend more time with it but ugh
jukibom 9mo ago • 93%
Debugging (without a MacBook). Webgl 2. WebXR. Local storage not being completely gimped. I'm glad I don't work in that industry anymore, Safari was the bane of my existence...
Good web standards are a threat to the app store (particularly anything to do with ARKit) - not like 3rd party browsers are likely to change that much with the majority of users sticking to defaults, but it might apply some pressure
jukibom 11mo ago • 100%
YES, thank you! You saved me a lot of writing haha
This is spot on and the real advantage of ray tracing - when it becomes the norm it'll look better, provide effects that are extremely difficult or impossible and do so with minimal dev pain.
jukibom 11mo ago • 100%
Not lag, physical pushback from the wheels
I came across this MIT licensed tool while researching the URP decal projector for a few things. If your decals are completely static after creation, this tool can asynchronously generate a mesh matching the projection. As mentioned in the repo, you can combine it with the URP projection for a real time "preview" and disable it on mesh creation.