Saledovil 1h ago • 100%
A lot of things about foreign policy are based on realpolitik, not ideology. As long as you're not in power, you can ignore realpolitik, and therefore can promise anything you want. Once in power, things are different.
Saledovil 3d ago • 100%
I figure with Lemmy having much fewer users, there's less potential for toxic communities to form.
Saledovil 6d ago • 66%
So, in the post you're replying to, it's laid out how insurance wouldn't work, and your reply is "Have you considered insurance?"
Saledovil 6d ago • 36%
Anybody who wants Trump to win. Which likely includes Israel.
Saledovil 1w ago • 100%
Well, given time, prices will move to where the businesses make the most profit. If relationship between price and demand is linear, then an increase in expenses will move the ideal price point by half as much.
Saledovil 1w ago • 100%
Assuming a linear relationship between price and demand, then if you increase the cost of product, the price where the most profit is generated moves by half of this amount.
Saledovil 1w ago • 100%
I suppose that's true. But it just bothers me when people talk about the market cap like it's an amount of money that exists somewhere, instead of being an abstract valuation.
Saledovil 1w ago • 100%
Looking at a different example, Ford's market cap is $42.61e9, and its revenue is $47.81e9, while the profit is $1.83e9, 20 times of which is $36.6e9. If we average both of them we get $42.205e9. So Ford seems to have about the right valuation.
Saledovil 1w ago • 100%
Market Cap of a company is sort of a meaningless number. As in, it's shares in existence times price per share, which is just another way of saying its the share price. If somebody were to sell $100 Billion worth of Tesla shares, the market price would plummet and he'd not get the $100 Billion the shares were originally worth.
Of course, a rule of thumb is that a company is worth 20 times it's annual profit, or its revenue. So, by that valuation, Tesla is worth 28 Billion dollars, or 25.5 Billion dollars if we go by revenue. (I'm surprised that both approaches lead to results so close to each other) Compare with a market cap of 682,47 billion, we can see that Tesla is ridiculously overvalued. So, I guess you should go and buy puts on Tesla. Or sell your shares if you have any.
Saledovil 1w ago • 54%
How so? Can you list some examples of upvoted things that are wildly wrong?
Saledovil 1w ago • 88%
Current neural networks do really fancy statistics. To make the model better, you need to make the statistics more precise. Leading to marginal improvements of accuracy requiring exponentially growing marginal amounts of training data. This leads to exponentially decaying marginal utility coupled with exponentially growing marginal expense. Which quickly becomes unsustainable. Edit: On the plus side, this likely means you won't have to give up much utility when the market adjusts.
Saledovil 1w ago • 100%
October 10. The apocalypse happened, however, I still have to go to work.
Saledovil 2w ago • 100%
I'd say it could go either way. You could publish a positive piece on a company and then buy stock in them. They can make a profit whether their research turns out positive or negative. This would however give them an incentive to sensationalize their results, to exaggerate their findings, be they positive or negative.
Saledovil 2w ago • 100%
America is car dependent because that's how the infrastructure was build up, not because of its size. Like, the highways are just as long as the train lines would be.
Saledovil 2w ago • 100%
I suppose journalists getting murdered makes even the "journalists" at Fox News nervous.
Saledovil 2w ago • 100%
The man is a billionaire. He can afford to have his clothes tailored. He has no excuse to look badly dressed regardless his body type.
Saledovil 2w ago • 100%
The lesson here is that when picking code names, pick random words from the dictionary.
Saledovil 2w ago • 100%
And when he dies, god tells him "I sent you two boats and a helicopter".
Saledovil 2w ago • 100%
They're talking about an AI we build, the term "alien" in "alien intelligence" refers to it not having human thought patterns, not to extraterrestrial origin.
And the thought pattern here is more akin to "I ended the last paragraph with 'origin', followed by a 'period', so it's likely that the next word is 'And'" rather than anything actually useful. All current AI does is statistics. During training, the Neural Network learn statistical rules about their training data. This has exponentially decaying marginal utility, and exponentially increasing marginal costs. So, the problem the AI companies likely already have is that they can't efficiently train better models, because there isn't enough training data. And even if they could, they wouldn't be able to turn a profit on it, because it would be barely better than the last model they output, while having to charge maybe twice as much to break even.
Saledovil 2w ago • 100%
Sleeping with a loaded gun under the pillow. If somebody wants to kill you, and is in your bedroom while you're sleeping, then you're going to wake up to a bullet going through your brain, before you go back to sleep permanently. A gun under the pillow doesn't even make sense in the gun nuts paranoid delusions.
In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out. Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit. This would be a lot more difficult if the enemy AI wasn't brain dead.
Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in. It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.
Follow up to my [last post ](https://sh.itjust.works/post/20807694), the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.
The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.
Game is "Vintage Story". It's similar to Minecraft, but slower paced.
Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.
A small workshop with 2 machines, build using the [Create Mod](https://www.curseforge.com/minecraft/mc-mods/create) as part of the ['AllTheMods8' modpack](https://www.curseforge.com/minecraft/modpacks/all-the-mods-8). I like how the energy logistic looks naturally more interesting compared to other tech mods.