Squadron 42 CitizenCon 2954 Live Gameplay Reveal
  • G0ldenSp00n G0ldenSp00n 1d ago 100%

    Chris said it on stage after the demo.

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  • Squadron 42 CitizenCon 2954 Live Gameplay Reveal
  • G0ldenSp00n G0ldenSp00n 1d ago 100%

    2026 release is kinda a disappointment, but I'm happy to wait if the game is good when it comes out.

    2
  • Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
  • G0ldenSp00n G0ldenSp00n 1d ago 84%

    This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn't just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

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  • Wild Life #1 - Horse Drama
  • G0ldenSp00n G0ldenSp00n 1d ago 100%

    Excited to watch !!

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  • Deadlock 10-18-2024 Update (NEW: also update 2)
  • G0ldenSp00n G0ldenSp00n 2d ago 100%

    My initial ranked timeslots were terrible, so this is a welcome change for me.

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  • Deadlock 10-11-2024 Update
  • G0ldenSp00n G0ldenSp00n 1w ago 100%

    nooooo!!! My Haze laning

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  • The most dystopian app ever made… (AI people tracking via meta/glasses)
  • G0ldenSp00n G0ldenSp00n 2w ago 100%

    Yea he definitely doesn't, they are prototypes and cost $10k to make and are only available as a private demo.

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  • The most dystopian app ever made… (AI people tracking via meta/glasses)
  • G0ldenSp00n G0ldenSp00n 2w ago 100%

    They are AR, it is the Orion prototype.

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  • Zig vs Rust. Which one is going to be future?
  • G0ldenSp00n G0ldenSp00n 2w ago 100%

    What is so wrong with people being excited about a language they like? I have always found the Rust community extremely welcoming and caring.

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  • Zig vs Rust. Which one is going to be future?
  • G0ldenSp00n G0ldenSp00n 2w ago 80%

    Rust is named after the fungus, not oxidized metal

    3
  • More info on the Valve (Steam) collab with Arch Linux and potential future hardware support
  • G0ldenSp00n G0ldenSp00n 2w ago 100%

    I currently am compiling Arch for Arm manually using some third party packages to run in distrobox on Asahi Linux (M1 Mac Fedora based distro). Hopefully this should mean I won't need the manual compile step anymore, and hopefully we start seeing more general Arm support for more Linux apps.

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  • Minecraft Snapshot 24w40a
  • G0ldenSp00n G0ldenSp00n 3w ago 100%

    Wow, didn't expect all the winter drop features already.

    1
  • 23andMe agrees to $30M settlement for breach lawsuit
  • G0ldenSp00n G0ldenSp00n 1mo ago 80%

    What are you signing into where you need a password but don't have internet?

    3
  • SAG-AFTRA Calls Strike Against Major Video Game Companies After Nearly 2 Years Of Contract Talks
  • G0ldenSp00n G0ldenSp00n 3mo ago 100%

    Are all the commenters paid by the video game industry, seriously what is going on there.

    3
  • rust
    Rust 4mo ago
    Jump
    What are you working on this week? (June. 30, 2024)
  • G0ldenSp00n G0ldenSp00n 4mo ago 100%

    So far I have only really scratch built backprop. And had severe performance problems with Burn trying to do something it probably wasn't built to do. Once I get further in makemore I should have a better idea.

    4
  • rust
    Rust 4mo ago
    Jump
    What are you working on this week? (June. 30, 2024)
  • G0ldenSp00n G0ldenSp00n 4mo ago 100%

    Been working through Andrej Karpathy's ML lectures in Rust. The backprop one went pretty well, but I had to learn how to do type indirection and interior mutabilty because of the backprop graph structure. I'm now on the makemore lecture, but having a lot of trouble building the bi-gram model in Burn (the rust native ML framework), because it seems like directly incrementing the tensor values is insanely slow. His example that takes like 10 seconds to run in Python takes two and a half minutes in Rust with Burn, so trying to figure out how to optimize or speed that up.

    4
  • Texas Attracted California Techies. Now It’s Losing Thousands of Them.
  • G0ldenSp00n G0ldenSp00n 6mo ago 91%

    It literally isn't though, the graph is labeled and the article explains it in further detail, this is a graph of the percent of income each income group pays in taxes. You explination doesn't even make sense, the numbers of all the groups don't add up to 100%.

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  • Roadmap Roundup - April 17, 2024
  • G0ldenSp00n G0ldenSp00n 6mo ago 100%

    Sucks that we lost all those cargo features, looking forward t 3.23.x now I guess.

    3
  • Node Authentication With Passport.Js
  • G0ldenSp00n G0ldenSp00n 6mo ago 100%

    It is, lol. But it is literally this, passport js has existed for over 12 years.

    4
  • photo of the back https://lemmy.jacaranda.club/pictrs/image/aa74a32e-b453-4cc2-9845-7ae73d415860.jpeg build was pretty smooth, having the right set of tools really helped a ton. bought the full ifixit screen removal set. happy to answwr any questions for anyone that is thinking about trying this!

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    https://youtu.be/VLOjYMBvQXo

    Not strictly a voxel game, but making heavy use of it's asethetic.

    1
    0
    https://eisenwave.github.io/voxel-compression-docs/svo/svo.html

    A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.

    1
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    www.youtube.com

    This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.

    1
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    acko.net

    An interesting and in-depth look at how [Teardown](https://store.steampowered.com/app/1167630/Teardown/) renders a single frame. - Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.

    1
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    github.com

    A reusable voxel model importer, written in C++ with a wrapper for [Rust](https://github.com/GabeRundlett/gvox-rs)

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    www.theverge.com

    Honestly quite shocking news given their success, but I guess it's what happens when you chase tech company profits.

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearJU
    June Bug G0ldenSp00n 1y ago 100%
    Food Idea Thread

    A thread for people to post different food ideas for bringing to June Bug ### Mains - Honey Baked Ham - Turkey Shepards Pie - Lentil Shepards Pie - Honey Baked Turkey Breast ### Sides - Deviled Eggs - Bok Choy - Succotash - Cucumber Salad - Mashed Potatoes - Pickled Eggs

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