Elden Ring – Patch Notes Version 1.15
en.bandainamcoent.euBug Fixes
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Fixed a bug where the cutscene that plays when entering the Shadow Keep Church District would play again when re-entering the area.
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Fixed a bug where some of the Golem Fist weapon attacks would not deal damage when the player was affected by certain special effects.
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Fixed a bug where the Golem Fist weapon one-handed heavy attack power was lower than expected.
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Fixed a bug that prevented the Aspects of the Crucible: Thorns incantation from being cast when used in quick succession.
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Fixed a bug where the Smithing Talisman effect did not apply to some weapons’ throwing attacks.
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Fixed a bug that prevented the use of ashes in some areas of the Scadutree Avatar battle arena.
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Fixed a bug where Rellana, Twin Moon Knight would sometimes perform unexpected actions when interacting with objects in the battle area.
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Fixed a bug that allowed Skills to be used in incorrect combinations with Weapons under certain circumstances.
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Fixed a bug that caused unexpected rendering and behavior of some enemies under certain circumstances.
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Fixed a bug where some sound effects did not play correctly.
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Several performance improvements and other bug fixes.
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Further fixes were added to the game’s end credits.
Possible unstable performance fixes
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For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
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In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
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In the PC version, the message "Inappropriate activity detected" may appear without cheating.
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To fix this issue, please verify the integrity of the game's files before restarting the game.
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In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.