Deus Ex Randomizer v2.7.2, and in 11 hours the first ever race, Nitram vs Ramisme
https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.7.2The race will be here:
https://www.youtube.com/watch?v=dC07bJ_O020
Youtube gives a countdown, and also has an option to be notified.
Download DXRandoInstaller.exe
in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.
Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.
Trailers
::: spoiler Click to show trailers
If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:
Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!
Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!
:::
See the full README here. Also check out our Discord and Mods4Ever.com
Major Changes
- Fixed M12 vandenberg command, vanilla Jock and Tong location had Tong inside the helicopter which was a softlock
- Added datacube to the Lucky Money with the password to the security computer, for opening the freezer door
- M02 battery park replaced vents start with shanty town
- Moved Silo Machine Shop Computer location from on the desk to on the wall
- Fixed weapon's ammo amount when dropped or taken away (M05 grenades)
- Speedrun mode now gets slightly more starting equipment
- Speedrun splits view use average splits instead of golds for calculating balanced splits
- Deus_nsf's "semi-retro" texture filtering added into the advanced settings of the installer, alongside the "retro" option
- Moved laser triggers in mission 8 sewers up a little bit so they are at the same height as other missions (and you can crouch under them)
- Miguel is no longer considered saved if you tell him to wait where he is once you get to the surface.
- More bingo goals turning red when they are detected to be impossible
Minor Changes
::: spoiler Click to expand Minor Changes
- Fixed some carcasses being invisible
- Tweaks to lamps
- Fixed rotation of mirrored Hong Kong Helibase buttons
- Fixes for HX bingo
- Medbots and Repairbots stop glowing once disabled
- Tweaks for randomized names
- Fixed spawned datacubes blocking pawns
- Moved item on corner of desk in Ocean Lab slightly away from the corner
- M14 Silo slide now has reduced friction
- M12 gas station, fixed bigger than normal MJ12 Commandos not being able to kill Tiffany
- Slightly reduced volume of flaming barrels and laser emitters
:::