m/MUD - Online text-based adventuring awaits
kcphysics
•
8mo ago
•
100%
Automation and MU*
Hey folks, wanted to ask what everyone thinks of automation in MU*s for players.
What I mean is slightly more advanced than just triggers and actions, but scraping data, building tools that make playing easier/faster, and giving yourself an advantage.
I play a Star Trek themed MUSH, and one reason I really like it is that I can build tools that give me an advantage.
In other MU*s I've played (EmpireMUD) that level of automation is strictly prohibited.
Wanted to get the community's thoughts.
What do you think?
Comments 0