godot
Godot ArmainAP 8mo ago 96%

My take on the impossible cube...no viewports and render targets used!

https://programming.dev/pictrs/image/da3e0d25-8486-4fa5-9f47-178c00cb45be.webm

My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

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