DIYRPG Campaigns and Adventures

The biggest issue I have when designing adventures is the same one I have when designing characters as a player: naming them. I know what I want their skills, history and personality to be, because that all has a tangible effect, but a name can be anything. If it can be anything, how do I narrow down what it SHOULD be? It gets even harder when designing adventures with multiple characters, all needing a name. I can't share names and have fifteen Jims, but I don't want to end up with the three human tavern owners Jim, Nunzio and Kxarbutlko. Different names that sound like they fit together... Very tricky, personally. And I don't wanna just use foreign words, because I live in fear of the day when a Spaniard asks me why I named a villain "cabbage" or something. And it's surprisingly hard finding a relevant word that actually sounds like a decent name.

6
5

cross-posted from: https://diyrpg.org/post/1315 > It has been a long time since I've run a game for anyone who isn't *at least* a 10 year veteran of ttrpgs. I want to make sure I'm giving these folks a high quality experience. I think they're looking for a classic high fantasy setting, likely with hijinks (one of them has seen some dimension 20 content). > > What tips do you have for me? In terms of giving them the best possible "D&D" game play experience and also in terms of guiding them into the narrative and mechanical experience of playing ttrpgs?

2
0